Land · Load · LaunchYou’ve got the tower, Controller.
Plane Parade is a warm-hearted air-traffic time-management game for iPhone and iPad. Tap a circling plane, pick its runway, park it at a gate, send it off again — then keep that up for a whole parade of planes at once.
- 84 shifts
- 8 airports
- 24 shifts free
- No ads
- No energy timers
For iPhone and iPad, iOS 16 or later. Landscape, one thumb, no account to create.
A whole airport, run with one thumb
Planes arrive whether you are ready or not. They circle, they wait, and their passengers slowly lose patience. Your job is the beautiful, escalating puzzle of getting every one of them down, turned around and back in the air before the shift clock runs out.
Two taps, no menus
Tap the plane. Tap where you want it. That is the entire control scheme, from your very first prop plane to a four-runway international hub with thirty aircraft in play.
Difficulty that creeps up on you
Shift 1-1 gives you four planes, one runway and a tutorial. Shift 8-14 gives you thirty planes, four runways, snow, sea fog and a supersonic jet whose passengers wait for nobody. The 84 shifts in between are hand-tuned, not generated.
An airport you actually built
Every gate, runway, hold over space, plow, paint shop and fuel truck is bought in the shop with money you earned on the job. Your score is your budget, banked one for one.
How a shift works
Four moves, over and over, faster and faster. Learning them takes about thirty seconds. Getting good at them takes the whole career.
Land it
Tap a circling plane, then tap an open runway. It lines up and touches down. Two planes can never share a strip, so the real skill is deciding which runway, and in which order.
Park it
Send it to a gate to unload its passengers and load the next lot. Send it to a matching-colour gate and you bank a bonus. Out of gates? Tuck it into a hold over space, where passengers keep their patience far longer than they would idling out on the apron.
Service it
Some aircraft roll in thirsty or needing maintenance. Route them to the fuel pumps or the hangar, or buy the Fuel Truck so a bowser tops them off at the gate while they unload and never leaves the stand at all.
Launch it
Loaded and ready, it wants back in the sky. Tap it, tap a runway, and it rolls. Get it away quickly and the departure is rated Early and pays the full bonus — dawdle and it slides to On Time, then Late.
Why it gets its hooks in you
The loop is simple. The pressure is what makes it a game.
Combo chains reward nerve
Land a plane on a strip and its arrows start counting down for about fifteen seconds. Bring the next arrival onto that same strip before the timer lapses and the bonus stacks, up to a four-times multiplier. Departures chain separately. Splitting arrivals onto one runway and departures onto another to keep both chains alive is the single most satisfying thing in the game.
Colour matching pays
From the second airport onward, gates ask for a specific livery. Six carriers fly into your airport, and putting the right colour at the right gate turns a routine turnaround into combo cash. Buy the Paint Shop and you can repaint a plane on the spot to make the match.
Every plane is a person
Patience drains visibly: a green bar, then yellow, then red, then a plane that gives up and leaves. One lost aircraft costs you a Silver Wing. It is a quietly brutal little pressure valve dressed up in cartoon smiles.
You can always see the next problem
Buy the Arrivals Board and the split-flap display in the tower shows the liveries of your next two inbounds. Upgrade to Tower Link and it grows to five slots plus each aircraft’s class and whether it needs fuel or repair. Reading the board turns panic into planning.
What is in the game
Everything below is in the shipping build. No roadmap promises, no “coming later” asterisks.
84 shifts, 8 airports
A career that starts at sleepy Stevens Point Municipal with four planes and ends at Aurora Polar International with thirty. Each airport is a fresh assignment with its own checklist, its own shop and its own promotion. See all eight airports.
Eight classes of aircraft
Little props and turboprops, impatient business jets, regional and narrow-body airliners, heavy wide-bodies, helicopters that need almost no runway, and a supersonic dart with an enormous fare and passengers who wait for no one.
Weather that actually closes runways
Snow buries a strip and shuts it until it melts off. Sea fog rolls in and closes another. Both always clear on their own, so a shift is never unwinnable — but a Snow Plow that rolls out automatically, or Fog Fans you tap to blow the bank away, turn a disaster into an inconvenience.
Night shifts
At Metro Grand International the sun goes down across the assignment. Runway edge lights come up, taxiway lamps glow, aircraft navigation lights blink, and one continuous afternoon slides into true darkness over consecutive shifts.
Thirteen upgrades to buy
Gates, runways and hold over spaces. Faster gate service. Snow Plow, Fog Fans, Arrivals Board, Tower Link, Paint Shop and a bigger paint locker, a VIP stand that tips on departure, a Fuel Truck, and a charter contract that adds nimble Dragonfly rotorcraft to your traffic.
Wings, stamps and a certificate
Bronze for clearing a shift, Silver for clearing it without losing a plane, Gold for that and hitting the Chief score. Eleven commendation stamps for feats like a ×4 chain or a spotless storm shift. Gold every shift at an airport and the Board issues a printable promotion certificate.
Game Center
An optional career-score leaderboard and achievements for your first shift, your first Gold Wings, your first completed assignment and ten shifts served. Sign in or do not; the game plays the same either way.
Plays on a plane
Fitting, really. The entire career is bundled in the app, so it runs with the radio off, in a tunnel, at 35,000 feet. No login, no server round trip to start a shift.
Made for both screens
Landscape on iPhone and iPad, with the board laid out for the canvas it is on. Hand-drawn sprites, split-flap boards, chunky rounded type and a soundtrack of real recorded engines.
Six carriers, one very busy apron
Match the livery to the gate that wants it and the money follows.
CEA
MTA
BLN
TTL
TOT
WAP
The days you will remember
Weather and darkness are not reskins. They take a runway away from you and dare you to keep the parade moving anyway.
Spend your shift money like a real airport director
Between shifts you get the shop, and the shop is where the strategy lives. Assignment funds do not carry between airports, so at every new posting you decide again: a fourth gate, or the plow you know Shift 4-7 is going to need?
Things worth saving for
- New Gate — service more planes in parallel, up to four gates.
- New Runway — split arrivals and departures so both combo chains live.
- Hold Over Space — park a waiting plane where its passengers stay calm.
- Faster Gate Service — turnarounds 25% quicker at the jetway.
- Snow Plow / Fog Fans — take the weather’s best punch away.
- Arrivals Board → Tower Link — see two inbounds, then five with their class and service needs.
- Paint Shop — recolour a plane to manufacture a gate match.
- VIP Hold Over Stand — patience barely drains, and the crew tips on departure.
- Fuel Truck — refuel at the gate instead of taxiing to the pumps.
- Charter Contract — add quick little Dragonfly rotorcraft to your traffic.
Clear the checklist. Get promoted. Do it again, harder.
Each airport is an assignment with a clipboard, and each shift on it is a tick box with three wings waiting to be filled in.
Premium, not pushy
Plane Parade is built the way a paid game used to be built. You are the player, not the product.
What you will never find in it
- No adverts, and no advertising or tracking SDKs in the app at all
- No energy, lives, hearts or daily wait to play
- No consumable currency, gacha or loot boxes
- No subscription
- No account to create, no email to hand over
- No pay-to-win: money is earned in shifts, never bought
What you get
- Three airports and 24 shifts, free, with every mechanic switched on
- Two optional one-time purchases open the remaining five airports and 60 shifts
- Purchases restore on your other devices with the usual App Store restore
- Progress is stored on your device, not on our servers
- Anonymous gameplay statistics only, never your name, contacts or location — see the privacy notes
Clear every plane before time runs out
Plane Parade is finished and in beta testing for iPhone and iPad, with the App Store release coming shortly. Start with 24 free shifts and see how far you get before the parade gets away from you.
iPhone and iPad · iOS 16 or later · landscape · English
Questions people ask
Is Plane Parade free?
The first three airports — 24 shifts at Stevens Point Municipal, Pinecrest Regional and Lakeside Municipal — are free, with every mechanic unlocked. Two optional one-time purchases cover the rest: a Career Pack for the four middle airports (46 shifts) and a Polar Finale for Aurora Polar International, its 14 shifts and its Overtime mode. No subscription, and nothing is consumable.
Are there ads or energy timers?
None. There is no ad SDK in the build, no rewarded video, no lives system and no daily cooldown. If you want to play eleven shifts in a row on a Sunday afternoon, nothing in the game will stop you.
Does it need the internet?
No. The entire level catalogue ships inside the app, so the game plays offline. When it can reach the network it quietly checks whether the level tuning has been updated, and if the check fails it is ignored completely.
What devices does it need?
iPhone or iPad on iOS or iPadOS 16.0 or later. Landscape only, in both cases, with the board scaled for the screen it is on.
How long does a shift take?
Each shift is one self-contained level with its own clock, from four aircraft in the opening tutorials to thirty at the final airport. That makes it a good game for a short sitting, and a dangerous one for a long evening.
Is this a serious air traffic control simulator?
No, happily. Plane Parade is an arcade time-management game in the tradition of the classic airport dash games: cartoon planes, cheerful faces, patience meters and combo bonuses. If you want vectors and approach plates, this is the wrong airport.
Can I lose?
Yes. Passengers run out of patience, planes give up and leave, and a shift you do not clear does not tick its box. Weather never makes a shift impossible — snow and fog always clear on their own — but your own scheduling absolutely can.
What is Overtime?
An endless-pressure mode that sits outside the 84-shift career, unlocked with the Polar Finale, for when the checklist is finished and you still want the tower.